Broken Myth Strategy Theorycrafting

All About Vainglory: Damage Direction

Vainglory’s gameplay occurs on a three-dimensional plane as confirmed by Zekent. Since verticality does not play a significant role in damage direction, we will assume, for the sake of simplicity, Vainglory plays on a two-dimensional plane.

Damage direction determines where an attack makes contact with the target’s hitbox. Despite their varying model size, all hero hitboxes are a 1.1 meter radius circle. For most heroes, this mechanic is irrelevant as they will be damaged the same no matter where they get hit – except for two: Joule and Lance.

Damage direction in Vainglory also determines whether Joule’s Heavy Plating or Lance’s Gythian Wall factor into the calculation of crystal, weapon or true damage (true damage is only mitigated by Lance). Joule’s Heavy Plating affects attacks that hit the front 220 degrees of her hitbox, while Lance’s Gythian Wall affects the front 120 degrees of his hitbox. Let’s dig in!

Types of Damage Direction

  • Traveling Direction: It will impact from where you anticipate (Skaarf’s Spitfire)
  • Propagation Direction: It will impact from the direction it generates, meaning the damage travels outwards from the center of propagation (Adagio’s Verse of Judgement)
  • Omnidirectional: It will impact from “above,” meaning the damage reduction will not apply (Krul’s Spectral Smite)

Unofficial Type of Damage Direction

  • Basic Attack Augmentation (Attack Augmentation for short): These effects modify a normal basic attack and utilize the direction, of said basic attack, as its own direction. This does not include dashes accompanied by basic attacks.

Direction Type of All Damage Sources in the Game

  • TD: Traveling Direction
  • PD: Propagation Direction
  • CoP: Center of Propagation
  • OD: Omnidirectional
  • AA: Attack Augmentation
  • N/A: Not Available

Adagio

Attack Direction
Basic Attack TD
Gift of Fire OD
Agent of Wrath AA
Verse of Judgement PD (CoP is Adagio)

 

Alpha

Attack Direction
Basic Attack TD
Prime Directive PD (CoP is Alpha)
Core Charge TD
Termination Protocol PD (CoP is Alpha)

 

Ardan

Attack Direction
Basic Attack TD
Vanguard PD (CoP is target)
Blood for Blood TD
Gauntlet PD (CoP is Gauntlet center)

 

Baptiste

Attack Direction
Basic Attack TD
Bad Mojo Impact TD
Bad Mojo Splash PD (CoP is impact center)
Ordained OD
Fearsome Shade OD

 

Baron

Attack Direction
Basic Attack TD
Basic Attack Splash PD (CoP is impact point of basic attack)
Porcupine Mortar PD (CoP is explosion center)
Jump Jets N/A
Ion Cannon PD (CoP is explosion center)

 

Blackfeather

Attack Direction
Basic Attack TD
Feint of Heart TD
On Point TD
Rose Offensive TD

 

Catherine

Attack Direction
Basic Attack TD
Merciless Pursuit AA
Stormguard DPS PD (CoP is Catherine)
Reflections TD
Blast Tremor PD (CoP is Catherine)

 

Celeste

Attack Direction
Basic Attack TD
Heliogenesis PD (CoP is star/nova center)
Core Collapse PD (CoP is star formation center)
Solar Storm (Lead) TD
Solar Storm (Trailing) PD (CoP is impact point of star)

 

Flicker

Attack Direction
Basic Attack TD
Binding Light PD (CoP is center of AoE)
Fairy Dust (DPS) PD (CoP is Flicker)
Fairy Dust (Burst) PD (CoP is Flicker)
Mooncloak N/A

 

Fortress

Attack Direction
Basic Attack TD
Truth of the Tooth AA
Law of the Claw TD
LotC (DPS) OD
LotC (%Health DMG) OD
Attack of the Pack TD

 

Glaive

Attack Direction
Basic Attack TD
Cleave PD (CoP is Glaive)
Afterburn TD
Twisted Stroke TD
Bloodsong PD (CoP is Glaive)

 

Grumpjaw

Attack Direction
Basic Attack TD
Grumpy PD (CoP is Grumpjaw)
Hangry TD
Stuffed TD

 

Gwen

Attack Direction
Basic Attack TD
Boomstick AA
Buckshot Bonanza PD (CoP is Gwen)
Skedaddle N/A
Aces High TD

 

Idris

Attack Direction
Basic Attack (WP) TD
Basic Attack (CP) TD
Shroudstep AA
Chakram TD
Shimmer Strike PD (CoP is target)

Note on Shimmer Strike: Damage direction versus primary target is dependent on initial jump direction, not on jump off direction. For example, if Idris uses Shimmer Strike while Joule’s back is facing him, she will always receive increased damage once Idris jumps off.

 

Joule

Attack Direction
Basic Attack TD
Rocket Leap Direct PD (CoP is impact center)
Rocket Leap Indirect PD (CoP is impact center)
Thunder Strike TD
Big Red Button TD

 

Kestrel

Attack Direction
Basic Attack TD
Glimmershot Impact TD
Glimmershot Splash PD (CoP is impact point of main shot)
Active Camo PD (CoP is center of mist)
One Shot. One Kill. TD

 

Koshka

Attack Direction
Basic Attack TD
Pouncy Fun TD
Twirly Fun PD (CoP is Koshka)
Catnip Attacks AA
Yummy Catnip Frenzy OD

 

Krul

Attack Direction
Basic Attack TD
Dead Man’s Rush TD
Spectral Smite OD
From Hell’s Heart TD

 

Lance

Attack Direction
Basic Attack TD
Impale TD
Gythian Wall PD (CoP is Lance)
Combat Roll AA

 

Lyra

Attack Direction
Basic Attack TD
Imperial Sigil (DPS) PD (CoP is sigil center)
Imperial Sigil (Burst) PD (CoP is sigil center)
Bright Bulwark PD (CoP is Bulwark center)
Arcane Passage N/A

 

Ozo

Attack Direction
Basic Attack TD
Three-Ring Circus 1 TD
Three-Ring Circus 2 TD
Three-Ring Circus 3 PD (CoP is Ozo)
Acrobounce PD (CoP is Ozo)
Bangarang TD

Note on Acrobounce: This ability places Ozo towards the nearest edge of the target’s hitbox, not their center. For example, if Ozo Acrobounces to a Joule from behind, Acrobounce will deal increased damage.

 

Petal

Attack Direction
Basic Attack TD
Munions TD
Seed Explosion PD (CoP is seed)
Trampoline! N/A
Spontaneous Combustion PD (CoP is exploding munion)

 

Phinn

Attack Direction
Basic Attack TD
Quibble PD (CoP is Phinn)
Polite Company PD (CoP is Phinn)
Forced Accord PD (CoP is the extended end of hook’s hitbox)

Note on Quibble: Logically, CoP would be the center of Quibble. However, if Phinn, standing on top of a Joule, were to use Quibble towards her back, she takes decreased damage. If CoP were the center of Quibble, Joule would have received increased damage. This proves that the CoP is not the center of Quibble but Phinn instead.

Note on Forced Accord: If Joule’s back is facing Phinn and he hooks her, she always takes reduced damage. Therefore, the CoP is the very tip, perhaps even a bit farther, of the hook’s hitbox.

 

Reim

Attack Direction
Basic Attack TD
Frostguard DPS OD
Winter Spire PD (CoP is spire center)
Chill Winds PD (CoP is Reim)
Valkyrie Indirect Hit PD (CoP is Valkyrie attack center)
Valkyrie Direct Hit OD

 

Ringo

Attack Direction
Basic Attack TD
Achilles Shot TD
Twirling Silves AA
Hellfire Brew Contact DMG to Main Target TD
HB Contact DMG to Secondary Targets PD (CoP is impact point of fireball)
HB DPS to Main Target OD
HB DPS to Secondary Targets PD (CoP is burning unit)

 

Rona

Attack Direction
Basic Attack TD
Into The Fray Impact PD (CoP is targeted point)
ITF Rupture PD (CoP is where Rona initially landed)
Foesplitter TD
Red Mist PD (CoP is Rona)

 

SAW

Attack Direction
Basic Attack TD
Roadie Run AA
Suppressing Fire TD
Mad Cannon AA
Mad Cannon (Splash) PD (CoP is impact point of basic attack)

 

Samuel

Attack Direction
Basic Attack TD
Corrupted Genius AA
Malice and Verdict TD
MaV (Empowered) PD (CoP is impact point of shot)
Drifting Dark OD
Oblivion PD (CoP is center of AoE)

 

Skaarf

Attack Direction
Basic Attack TD
Burn (DPS) TD
Burn (%Health DMG) TD
Spitfire TD
Goop OD
Dragon Breath PD (CoP is Skaarf)

 

Skye

Attack Direction
Basic Attack TD
Forward Barrage TD
Suri Strike OD
Death from Above OD

 

Taka

Attack Direction
Basic Attack TD
Kaiten TD
Kaku N/A
X-Retsu (Burst) TD
X-Retsu (DPS) OD

Note on Kaiten: Damage is applied from Taka’s final, rather than initial, position.

Note on X- Retsu: Damage is applied from Taka’s initial, rather than final, position.

 

Vox

Attack Direction
Basic Attack TD
Bounces TD
Sonic Zoom TD
Pulse N/A
Wait for It … TD

 

Non-Heroes

Non-Hero Direction
Lane Minions TD
Jungle Monsters TD
Crystal Miner TD
Gold Miner TD
Kraken TD
Turret: Shots TD
Turret: Explosion PD (CoP is turret)
Sanctuary Beam OD

 

Items

Item Direction
Aftershock AA
Alternating Current AA
Tension Bow AA
Dragonblood Contra. AA
Scout Trap PD (CoP is scout trap center)
Nullwave Gauntlet OD

Note on Dragonblood Contract: Its damage direction is dependant on the basic attack that triggers it, not the position of the hero that activated Dragonblood Contract.

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