Release Date: November 18th, 2015 (1.11)
Primary Role: Assassin
Primary Position: Jungle
Faction: Rebellion
Blackfeather is a striking duelist who pierces the hearts of his opponents. When building weapon items, he becomes a powerful assassin. Building crystal and utility items instead unlocks powerful effects for himself and his team. He performs well in the lane where he can focus on accumulating gold early in the match.
Stats
Lvl1 | perLvl | Lvl12 | |
Hit Points | 730 | +55 | 1340 |
HP Regen | 4.10 | +0.35 | 7.95 |
Energy Points | – | – | – |
EP Regen | – | – | – |
Weapon Damage | 81 | +7.18 | 160 |
Attack Speed | 100% | +3.3% | 136% |
Armor | 20 | +6 | 86 |
Shield | 20 | +6 | 86 |
Attack Range | 1.8 | – | – |
Move Speed | 3.4 | – | – |
Abilities
Heartthrob
Blackfeather’s attacks and abilities apply Heartthrob stacks to enemies. This stacks twice on minions and monsters and up to five times on heroes and objectives. Any time stacks are added or refreshed, Blackfeather also deals bonus crystal damage (3-9 +7% CP) for each stack of Heartthrob already on the target.
Instead of energy, Blackfeather uses Focus for his abilities. Focus is capped at 100 and naturally regenerates 7.5 per second. Blackfeather also recovers an additional 10 focus for each basic attack he lands.
Feint of Heart
Blackfeather lunges to his target and basic attacks them. For the next 4 seconds, the target leaves behind a rose trail that grants Blackfeather and his allies movement speed when moving through it.
When this ability is used against a target with full Heartthrob stacks (shown as broken hearts) it will execute the target for bonus true damage based on the target’s missing health (capped against non-heroes).
Overdrive: The rose trail also makes Blackfeather and allies unslowable. Additionally, the cooldown for Feint of Heart is reset if the target is killed within 0.5 seconds.
Damage type: Crystal and Weapon
Ability type: Targeted
Stat/Level | 1 | 2 | 3 | 4 | 5 | Crystal Ratio | Weapon Ratio |
---|---|---|---|---|---|---|---|
Cooldown | 8 | 7.5 | 7 | 6.5 | 6 | ||
Focus Cost | 50 | 50 | 50 | 50 | 50 | ||
Crystal Damage | – | – | – | – | – | 50% | |
Missing Health % | 12% | 15% | 18% | 21% | 24% | 18% | |
Cap vs. Nonheroes | 100 | 200 | 300 | 400 | 500 | ||
Heartthrob Stacks Applied | 1 | 2 | 3 | 4 | 5 | ||
Speed Boost | 1 | 1 | 1 | 1 | 1 | 0.6% |
On Point
Blackfeather pierces all enemies in a line, damaging them and applying a decaying slow for 1 second. The duration of the slow is increased by 0.3 seconds for each stack of Heartthrob on the target. If this hits at least one enemy hero, Blackfeather also gains a barrier that scales with 15% of his bonus health and recovers 35 focus. The amount of focus recovered is further increased with 2% of his Max Energy and 50% of his Energy Regen.
Overdrive: On Point gains increased range.
Damage type: Crystal and Weapon
Ability type: Directional
Stat/Level | 1 | 2 | 3 | 4 | 5 | Crystal Ratio | Weapon Ratio |
---|---|---|---|---|---|---|---|
Cooldown | 6 | 5.5 | 5 | 4.5 | 3.5 | ||
Focus Cost | 60 | 60 | 60 | 60 | 60 | ||
Range | 7 | 7 | 7 | 7 | 9 | ||
Damage | 90 | 140 | 190 | 240 | 290 | 165% | |
Damage to Minions | 90 | 140 | 190 | 240 | 290 | 50% | |
Slow | 50% | 55% | 60% | 65% | 70% | ||
Barrier | 125 | 150 | 175 | 200 | 250 |
Rose Offensive
Blackfeather cuts through his opponents, basic attacking all enemies along his path. During the dash, Blackfeather is immune to negative effects and has fortified health.
This ability has 2 charges.
Damage type: Crystal and Basic Attack
Ability type: Directional
Stat/Level | 1 | 2 | 3 | Crystal Ratio | Weapon Ratio |
---|---|---|---|---|---|
Cooldown | 1.8 | 1 | 0.2 | ||
Charge Time | 40 | 30 | 20 | ||
Focus Cost | 50 | 50 | 50 | ||
Damage | 50 | 100 | 150 | 50% | |
Fortified Health | 60 | 100 | 140 |
Builds
Please note: these are the recommended items suggested by the game
- Crucible
- Journey Boots
- Clockwork
- Shiversteel
- Warhorn
- Fountain of Renewal
Lore
[su_tabs vertical=”yes”][su_tab title=”Catherine’s Mission”]Released January 1st, 2015.
The Stormqueen gives Catherine an important mission to kidnap her sisters twin children.
[su_spoiler title=”Catherine’s Mission” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[su_tab title=”What Must Be Done”]Released December 7th, 2015.
Catherine and Julia meet in a tavern and discuss an unfortunate situation.
[su_spoiler style=”fancy” title=”What Must Be Done” icon=”arrow-circle-2″]
A single candle on the table at the back of the tavern flickered a light too weak to penetrate the heavy hood of a woman sitting alone, staring at the leaves swirling in her steaming cup of tea. She’d been sheltered all her young life from the roving bands of people whose old women wore clattering bangles up their arms and read the futures of gullible customers in tea leaves.
Despite her thorough education, Julia would have paid well, in that moment, for such a service.
Every head turned when Catherine entered. The red and white uniform was gone, but her drab hooded cloak failed to remove the disquieting sensation that a predator had stepped into the room. That heavy feeling did not waver despite the smile Catherine offered to Julia as she threaded through the tables to Julia’s booth, sweeping off her cloak to reveal a well-fitted dress true to the local style.
The serving-boy’s words stumbled like pebbles rolling downhill: “Good.. good even… how can I… would you like some… what can I…?”
Catherine stared the boy down, allowing him to stutter until he had found the end of a sentence. “Wine,” she said, a smile playing at one corner of her mouth.
“Right away… and you, ma’am? Can I get you more tea? Hey, aren’t you Jul…”
Catherine stepped close, one fingertip on the boy’s chin, turning his eyes back to her. “Red wine,” she murmured.
Julia exhaled a breath she hadn’t known she was holding as the serving-boy tripped away. “Oh great subterfuge, Cath. Let’s please be as memorable to our fellow patrons as much as possible.”
Catherine scoffed, feigning hurt. “You are so unkind. I am quite proud of my disguise. And look– buttons!” She winked, spreading her arms.
Julia laughed, but the sound was brittle, fighting not to become a sob. “Your disguise is as subtle as a hat on a tiger.”
Neither woman spoke while the wine was poured. Only after did Catherine lean forward in earnest. “She wants the twins, Lia, and you alive to make war before you can win it.”
Julia lifted her chin. “Gythia will aid me.”
Catherine shook her head. “Perhaps. Someday, if the time were right. But the Stormguard is here today. I couldn’t send word; I had Vyn on my shoulder the whole journey. He watches your family now.” Catherine clasped Julia’s shaking hand in hers. “This mission is happening tonight. The twins will come back with me to Mont Lille.”
Julia jerked her hand away and looked up at a cobwebby corner of the tavern. “No.”
Catherine’s spine straightened. “You know I would have it any other way if it could be. But you do not have a choice in this. I give my word, Lia, I watch over them.”
“No!” Julia insisted. “My sister would make a tyrant of Celeste in her image, and you could not stop her.”
Catherine opened her callused palms. “So? What do you propose? You and Ardan cannot defeat the Stormguard tonight, not even with my help. Those not surrounding your farm have barricaded every road out of Pompium. Once we have completed our mission, we will disappear. Lia. Your only option is to trust me.”
“The way my sister trusts you?”
Catherine’s eyes narrowed. “You and I have been friends since we were children.”
“We were all three friends when we were children.” A long silence once again wedged itself between them. At length, Julia sighed. “I will warn Ardan that the Stormguard may be closeby. The children will go about their routine as usual; nothing will seem amiss from the outside. I will help Ardan escape with the twins when you attack.”
“There is no escape through the Stormguard.”
“There is one way. A mage is never more powerful than at the time of death. When you take my life, I will pass my gift to him. He will make it through.”
Catherine gripped her wine glass, her voice cold as frost. “I will not do this.”
“Make a show of it. Create a diversion.”
Catherine’s eyes sparkled wet, her teeth clenched. “I cannot.”
“And then, run. There is nothing more for you in Mont Lille. The Stormguard will chase Ardan; you must escape to our friends in Gythia.”
The glass in her hands exploded, shards of tinkling rain skittering across the table top. The tavern went quiet as all heads turned to Catherine as blood shimmering with halcyon dripped from her fist. “Neither you nor your sister ever consider the weight of your demands,” Catherine choked out, blinking away unshed tears.
Julia swallowed against the knot in her throat. She took Catherine’s bleeding hands with all the patience she’d learned as a mother. “I am touched by your devotion, but I am not a person. I am an empire.” She pulled glass from Catherine’s palms, her voice a sing-song whisper. “If you deliver my children to my sister, she will make a monster of my daughter, put my son at the front lines of her military, and gain territory at the mouth of Gythia.” Blood and wine dribbled onto the floor as Julia cupped Catherine’s hands inside her own. Green light glowed, Julia’s healing power drawing strength from the halcyon, the lacerations closing. “Never feel guilty for what must be done. And… and..” Julia faltered, then stopped.
“I will make it fast,” Catherine said softly.
Julia’s shoulders wilted. She released Catherine’s healed hands. They slid out of the booth and stood, regarding each other across a distance that had grown, in only a few moments, unspannable.
Catherine smiled and touched her hand to Julia’s cheek.
“Hey, Lia,” she whispered.
“Hey, Cath,” Julia whispered back, a sob and a laugh catching in her throat.
Catherine’s back straightened, her eyes cleared, and her hand returned to her side. She nodded once at Julia, grabbed her cloak, and stepped through her own spilled blood, past the silent patrons and their tracking stares, out the tavern door into the waiting night.[/su_spoiler][/su_tab]
[su_tab title=”Impossible Decision”]Released January 21st, 2015.
[su_spoiler title=”Link and Synopsis” style=”fancy” icon=”arrow-circle-2″]The Stormguard strike at Ardan’s home.[/su_spoiler]
[su_spoiler title=”Impossible Decision” style=”fancy” icon=”arrow-circle-2″]
[/su_spoiler][/su_tab]
[su_tab title=”Above Boiling Bay”]Released February 14th, 2015.
[su_spoiler title=”Link and Synposis” style=”fancy” icon=”arrow-circle-2″]Years after their mother’s death, Vox and Celeste hide in isolation playing with their powers.[/su_spoiler]
[su_spoiler title=”Above Boiling Bay” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[su_tab title=”The Masker Rage”]Released February 14th, 2015.
[su_spoiler title=”Link and Synposis” style=”fancy” icon=”arrow-circle-2″]Celeste and Vox hold a party for their 16th birthday.[/su_spoiler]
[su_spoiler title=”The Masker Rage” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[su_tab title=”Vanguard Up”]Released February 14th, 2015.
[su_spoiler title=”Link and Synposis” style=”fancy” icon=”arrow-circle-2″]As Celeste and Vox fall through the sky, Ardan is forced to make another impossible decision.[/su_spoiler]
[su_spoiler title=”Vanguard Up” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[/su_tabs]
Skins
Death Metal Krul (I – II – III)
[su_tabs vertical=”yes”][su_tab title=”Tier I”][/su_tab] [su_tab title=”Tier II”][/su_tab] [su_tab title=”Tier III”][/su_tab][/su_tabs]
Patch History
[su_spoiler title=”1.12.0 – December 8th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.12.0
Spectral Smite: Lifesteal per stack of Spectral Smite changed from 5-7-9-11-17% to 10-10-10-10-12%.[/su_spoiler]
[su_spoiler title=”1.11.0 – November 18th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.11.0
Death Metal Krul Tier III released.[/su_spoiler]
[su_spoiler title=”1.10.0 – November 3rd, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.10.0
From Hell’s Heart:
Fixed a bug where the slow was not able to be Reflex Blocked.
Fixed a bug where the stun and slow durations were not as long as intended for long-range and “boomerang” sword throws.
Clarification: Stun and slow duration is 50% at point blank range, 100% at max range and up to 150% at boomerang range.
Damage now also scales with throw distance the same way.[/su_spoiler]
[su_spoiler title=”1.9.0 – September 29th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.9.0
Death Metal Krul Tier II released.[/su_spoiler]
[su_spoiler title=”1.7.0 – August 4th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.7.0
Spectral Weakness applies to large lane minions.
Spectral Weakness no longer slows the attack speed of jungle bosses.[/su_spoiler]
[su_spoiler title=”1.5.0 – May 27th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.5.0
Death Metal Krul Tier I released.[/su_spoiler]
[su_spoiler title=”1.4.0 – May 4th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.5.0
Dead Man’s Rush:
No longer applies 2 stacks of Weakness from a bug.
Because weapon ratios no longer factor base weapon power, damage has been increased from 80-110-140-170-380 to 150-200-250-300-530 to compensate.[/su_spoiler]
[su_spoiler title=”1.3.0 – May 5th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.3.0
Shadows Empower Me:
Charge-up delay in brush reduced from 3.0 to 1.5 seconds.
Dead Man’s Rush:
Procs (triggers) basic-attack effects. You can Shiversteel or Aftershock targets instantly!
Cooldown accelerated from 12-10 to 12-8.
Barrier crystal ratio raised from 50% to 75%.
Spectral Smite:
Base damage changed from 60-120-180-240-400 to 100-150-200-250-400.
Damage per stack changed from 30-45-60-75-110 to 16-34-52-70-110.
Hero Stats:
Health per level increased from 71 to 78.
Armor per level increased from 4 to 5.
Shield per level increased from 4 to 5.[/su_spoiler]
[su_spoiler title=”1.1.1 – October 21st, 2014″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.1.1
Improved the responsiveness of Dead Man’s Rush, allowing Krul to move or attack faster after executing this ability.[/su_spoiler]
[su_spoiler title=”1.1.0 – September 24th, 2014″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.1.0
Dead Man’s Rush:
Applies a stack of Weakness to the target.
Crystal damage lowered from 150 + 50 per level to 80 + 30 per level.
Now has a 1.0 weapon ratio.
Spectral Smite:
Cooldown increased from 12 / 11 / 10 / 9 / 8 to 13 / 12.5 / 12 / 11.5 / 11.
Range increased from 3.2 to 3.7.
Heals reduced slightly from 580 to 540 at max level and max stacks.
No longer has 0.15 second animation lock at the end.
Can now stack weakness against Kraken & turrets. This allows Krul to deal bonus damage + healing when smiting them, while Kraken & structures are still immune to the attack speed debuff.
From Hell’s Heart:
Applies a stack of Weakness to the target.[/su_spoiler]
[su_spoiler title=”1.0.12 – July 15th, 2014″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.0.12
Krul introduced.[/su_spoiler]
[/su_accordion]