In the midst of matches, we all often struggle to obtain the perfect item to dominate the Halcyon Fold on Vainglory carries. Broken Myth’s Situational Items series offers in-depth analysis of all items. Be sure to catch our follow-up guide coming soon: Situational Items for Captains. These two resources are sure to augment the Broken Myth Top Hero Builds page. Without further ado, let’s dig in!
Aegis – Offering a combination of shield and Reflex Block, Aegis serves as a go-to item for defense. Aegis is the most common defensive item on ranged carries such as Baron, Kestrel, Ringo, SAW, Skaarf, Skye and Vox. As more and more crowd control is introduced to Vainglory, the necessity for Reflex Block is crucial for survival. With a CP carry almost always present on the enemy team, Aegis tackles both of these problems at once. On ranged carries, Aegis is commonly built as the third T3 item. Occasionally, melee bruisers such as Blackfeather, Krul and Rona may opt for Fountain of Renewal over Aegis as a defensive shield item for the team-wide heal. It’s not uncommon to see both items present on corresponding heroes.
Atlas Pauldron – Atlas Pauldron is the ideal defense against weapon power. It is commonly bought by melee bruiser heroes such as Blackfeather, Glaive, Idris, Krul and Rona. By heavily reducing enemy attack speed, Atlas Pauldron counters enemy heroes reliant on quick auto-attacks to deal damage. This list usually entails Baron, Gwen, Kestrel, Ringo and SAW, but it is not uncommon to see that hero pool expanded behind typical weapon carries. Usually, Atlas Pauldron is built as a third T3 item or later. On ranged carries, this item isn’t as often built—your Captain or melee ally should build an Atlas Pauldron. However, against sticky heroes like Blackfeather or Krul, it can sometimes be beneficial to build Atlas Pauldron as the third T3 item or later.
Bonesaw – Bonesaw’s passive effect, combined with its armor-shredding ability, is an innate choice against heavily-armored enemies. Usually built as a third T3 item or later, Bonesaw is most effective against enemies who have built Metal Jacket or multiple armor items. Although often seen on Alpha, Krul, Ringo and SAW, a Bonesaw, when built to counter high amounts of armor, may take the cake.
Crucible – Although Crucible adds a chunk of bonus health, it is not typically built on carries. The shield and armor from specialized defensive items such as Aegis and Metal Jacket is much more effective in team-fights. Crucible is most commonly built if no crystal carry is present on the enemy team and a Reflex Block is required. In these rare instances, it’s often best to prioritize armor first. This makes Crucible often built as a fourth T3 item or later when appropriate.
Fountain of Renewal – Fountain of Renewal is certain to be acquired by Captains, but it’s not often seen on carries. Some melee bruiser heroes that do not require numerous damage items, such as Alpha, Koshka, Krul and Ozo, may build Fountain of Renewal for extra sustain. The team-wide heal is perfect for protecting the lane carry. Squishy carries will typically not build a Fountain of Renewal. In cases of the enemy running a double crystal power composition, you may find it advantageous to build both Aegis and Fountain of Renewal. When it’s applicable, Fountain of Renewal is usually built as the fourth T3 item or later.
Metal Jacket – As Aegis’ armor-based counterpart, Metal Jacket contains a high volume of armor. Unlike Aegis, however, Metal Jacket lacks a Reflex Block, so carries building this item usually dedicate two item slots for defensive items. Ranged carries can often avoid building armor with skilled positioning. However, if you are consistently killed by a weapon carry, immediately build Metal Jacket! Melee carries will often build Atlas Pauldron instead of Metal Jacket for the added team utility. Against double weapon power compositions, bruisers such as Alpha, Rona, Krul and Ozo may build both Atlas Pauldron and Metal Jacket.
Poisoned Shiv – Poisoned Shiv minimizes target healing, fortified health, and barrier while providing sufficient lifesteal. It’s most common against heroes relying on healing such as Krul and Ozo, as well as sustain-based melee bruisers such as Rona, Blackfeather and Baptiste. Usually, only the jungler will purchase Poisoned Shiv. However, lane carries, such as Vox and SAW, will occasionally acquire Poisoned Shiv. Poisoned Shiv is usually built as the second T3 item or later.
Reflex Block – Reflex Block is a core defensive item on all heroes. For little gold, you receive 200 bonus health and arguably the best active effect. On activation, Reflex Block provides a health barrier and blocks all incoming crowd control effects for a short time. With precision, advanced players are able to block Atlas Pauldron and Nullwave Gauntlet. When playing against squishy carries or enemy heroes with large crowd control effects, you should build Reflex Block by level 8.
Shiversteel – Shiversteel is a first-rate item for melee bruisers to stick onto their targets. Typically considered a core item on Blackfeather and Rona, Shiversteel is sometimes seen on other heroes such as Alpha and Krul. Since its slow duration is significantly lower for ranged heroes, Shiversteel is almost never built on ranged carries. When warranted, Shiversteel is usually built as the second T3 item or later.
Slumbering Husk – Slumbering Husk is the ultimate counter to heavy burst damage. In addition to providing a high bonus health amount, Slumbering Husk fortifies your remaining health following burst damage. Since almost all burst damage is crystal, Slumbering Husk is usually built in addition to Aegis and unassociated with Atlas Pauldron or Metal Jacket. For this reason, Slumbering Husk is primarily built on squishy, immobile carries such as Celeste, Samuel, SAW, and Skaarf. Jungle carries should instead focus on team defensive items. Slumbering Husk is usually built as the third T3 item or later.
Stormcrown – Stormcrown provides high damage against creeps and objectives. Although Stormcrown provides some damage against heroes, it’s not used as a damage-intent item. On carries, Stormcrown’s primary function is to steal the enemy’s jungle farm while offering moderate ability cooldowns. On cooldown-based dive heroes such as Glaive, Taka and Grumpjaw, Stormcrown should be built as the first or second T3 item. Ranged carries should never build Stormcrown; pure damage items are more beneficial!
That’s all, folks! If you found this article helpful, stay tuned for our counterpart article on Situational Items for Captains coming soon to Broken Myth! Updated Top Hero Builds is also a priority, and we hope to get this to you in the near future.