Release Date: July 15th, 2014 (v1.0.12)
Primary Role: Warrior
Primary Position: Jungle
Faction: Viking
If you hear a cackle from the brush … if you see a speck of steel blink in the shadows … just run. The Tortured Undead has come to the Halcyon Fold, in search of salvation. But this creature, this man-no-longer-man, will rend and rip anything that stands between him and eternal rest. It’s said a colossal sword pierces his chest, leaving a festering wound. He calls the blade Hellrazor, and he wants rid of it to release his soul, they say. And his horrifying, empty gaze sees only the Vain that might set him free.
Krul is a terrifying presence in the Halcyon Fold. Lurk in the brush, launch toward the vulnerable and use Dead Man’s Rush to survive initial burst damage and stick to the target. From there, build up Weakness stacks with basic attacks and smite them to the grave. Use From Hell’s Heart as an initiator or to prevent enemy escape.
Stats
Hit Points | 643 | +78 | 1501 |
HP Regen | 3.51 | +0.39 | 7.8 |
Energy Points | 200 | +26 | 506 |
EP Regen | 1.33 | +0.17 | 3.2 |
Weapon Damage | 68 | +7.8 | 154 |
Attack Speed | 100% | +0.033 | 136% |
Armor | 20 | +5 | 75 |
Shield | 20 | +5 | 75 |
Attack Range | 1.5 | – | – |
Move Speed | 3.4 | – | – |
Abilities
Shadows Empower Me
Krul is empowered by the shadows after standing still in brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 3 seconds.
- Speed boost lasts for up to two seconds.
- Using an ability will end the effect prematurely.
- Krul can move freely in the bush without the time duration beginning.
- The timer for charging this ability is reset upon taking damage.
Dead Man’s Rush
Krul dashes to the target and deals damage. Activating Dead Man’s Rush grants Krul a health barrier for 2 seconds.
Damage type: Crystal
Ability type: Targeted
Using Dead Man’s Rush on a target triggers on-hit effects.
Stat/Level | 1 | 2 | 3 | 4 | 5 | Crystal Ratio | Weapon Ratio |
---|---|---|---|---|---|---|---|
Cooldown | 12 | 11 | 10 | 9 | 8 | ||
Energy Cost | 45 | 50 | 55 | 60 | 65 | ||
Damage | 150 | 220 | 250 | 300 | 530 | 70% | |
Barrier | 80 | 160 | 240 | 320 | 600 | 75% |
Spectral Smite
Passive: Basic attacks & abilities apply Weakness (up to 8 stacks). Each stack reduces attack speed and crystal power and allows Krul to lifesteal by basic attacking the target.
Active: Detonate the stacks to deal damage and regain health based on the number of stacks consumed.
Damage type: Crystal
Ability type: Targeted
Stacks last for four seconds, but the visual animation lasts slightly longer. Beware not to attempt to trigger stacks that have actually faded.
Stat/Level | 1 | 2 | 3 | 4 | 5 | Crystal Ratio | Weapon Ratio |
---|---|---|---|---|---|---|---|
Cooldown | 13 | 12.5 | 12 | 11.5 | 11 | ||
Energy Cost | 45 | 50 | 55 | 60 | 65 | ||
Damage | 100 | 150 | 200 | 250 | 400 | ||
Damage Per Stack | 16 | 34 | 52 | 70 | 110 | 10% | |
Heal | 36 | 48 | 60 | 72 | 164 | ||
Heal Per Stack | 12 | 17 | 22 | 27 | 47 | 10% | |
Lifesteal Per Stack | 10% | 10% | 10% | 10% | 12% | ||
Weakness Per Stack | 10% | 10% | 10% | 10% | 10% | ||
Range | 3.7 | – | – | – |
From Hell’s Heart
Krul pulls Hellrazor from his chest and hurls it in the targeted direction. If the sword hits an enemy hero (on the way out or the way back), it stuns and slows the target and deals damage. Stun duration and damage are longer and larger based on the distance the sword has traveled.
Damage type: Crystal
Ability type: Directional
Stat/Level | 1 | 2 | 3 | Crystal Ratio | Weapon Ratio |
---|---|---|---|---|---|
Cooldown | 80 | 65 | 50 | ||
Energy Cost | 55 | 70 | 85 | ||
Damage | 350 | 500 | 650 | 50% | |
Stun Duration | 2 | 2 | 2 | ||
Slow Duration | 3 | 3.5 | 4 |
Builds
In-Game Recommended Items:
- Tornado Trigger
- Journey Boots
- Frostburn
- Aegis
- Clockwork
- Metal Jacket
Our Builds for Krul:
Lore
[su_tabs vertical=”yes”][su_tab title=”Krul, The Tortured Undead”]Released July 2nd, 2014.
A man warns of a horrible, undead monster.
[su_spoiler title=”Krul, the Tortured Undead” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[su_tab title=”What Krul Seeks: Part I”]Released July 8th, 2014.
Krul clashes with a turret and begs that he might finally die.
[su_spoiler style=”fancy” title=”What Krul Seeks: Part I” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[su_tab title=”What Krul Seeks: Part II”]Released July 11th, 2014.
Krul fights with the guardian of a well.
[su_spoiler title=”What Krul Seeks: Part II” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab]
[su_tab title=”Krul Sails for the Fold”]Released July 14th, 2014.
Krul reflects on what he once must’ve experienced in life and his only remaining wish.
[su_spoiler title=”Krul Sails for the Fold” style=”fancy” icon=”arrow-circle-2″][/su_spoiler][/su_tab][/su_tabs]
Skins
Death Metal Krul (I – II – III)
[su_tabs vertical=”yes”][su_tab title=”Tier I”][/su_tab] [su_tab title=”Tier II”][/su_tab] [su_tab title=”Tier III”][/su_tab][/su_tabs]
Patch History
[su_spoiler title=”1.12.0 – December 8th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.12.0
Spectral Smite: Lifesteal per stack of Spectral Smite changed from 5-7-9-11-17% to 10-10-10-10-12%.[/su_spoiler]
[su_spoiler title=”1.11.0 – November 18th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.11.0
Death Metal Krul Tier III released.[/su_spoiler]
[su_spoiler title=”1.10.0 – November 3rd, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.10.0
From Hell’s Heart:
Fixed a bug where the slow was not able to be Reflex Blocked.
Fixed a bug where the stun and slow durations were not as long as intended for long-range and “boomerang” sword throws.
Clarification: Stun and slow duration is 50% at point blank range, 100% at max range and up to 150% at boomerang range.
Damage now also scales with throw distance the same way.[/su_spoiler]
[su_spoiler title=”1.9.0 – September 29th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.9.0
Death Metal Krul Tier II released.[/su_spoiler]
[su_spoiler title=”1.7.0 – August 4th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.7.0
Spectral Weakness applies to large lane minions.
Spectral Weakness no longer slows the attack speed of jungle bosses.[/su_spoiler]
[su_spoiler title=”1.5.0 – May 27th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.5.0
Death Metal Krul Tier I released.[/su_spoiler]
[su_spoiler title=”1.4.0 – May 4th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.5.0
Dead Man’s Rush:
No longer applies 2 stacks of Weakness from a bug.
Because weapon ratios no longer factor base weapon power, damage has been increased from 80-110-140-170-380 to 150-200-250-300-530 to compensate.[/su_spoiler]
[su_spoiler title=”1.3.0 – May 5th, 2015″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.3.0
Shadows Empower Me:
Charge-up delay in brush reduced from 3.0 to 1.5 seconds.
Dead Man’s Rush:
Procs (triggers) basic-attack effects. You can Shiversteel or Aftershock targets instantly!
Cooldown accelerated from 12-10 to 12-8.
Barrier crystal ratio raised from 50% to 75%.
Spectral Smite:
Base damage changed from 60-120-180-240-400 to 100-150-200-250-400.
Damage per stack changed from 30-45-60-75-110 to 16-34-52-70-110.
Hero Stats:
Health per level increased from 71 to 78.
Armor per level increased from 4 to 5.
Shield per level increased from 4 to 5.[/su_spoiler]
[su_spoiler title=”1.1.1 – October 21st, 2014″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.1.1
Improved the responsiveness of Dead Man’s Rush, allowing Krul to move or attack faster after executing this ability.[/su_spoiler]
[su_spoiler title=”1.1.0 – September 24th, 2014″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.1.0
Dead Man’s Rush:
Applies a stack of Weakness to the target.
Crystal damage lowered from 150 + 50 per level to 80 + 30 per level.
Now has a 1.0 weapon ratio.
Spectral Smite:
Cooldown increased from 12 / 11 / 10 / 9 / 8 to 13 / 12.5 / 12 / 11.5 / 11.
Range increased from 3.2 to 3.7.
Heals reduced slightly from 580 to 540 at max level and max stacks.
No longer has 0.15 second animation lock at the end.
Can now stack weakness against Kraken & turrets. This allows Krul to deal bonus damage + healing when smiting them, while Kraken & structures are still immune to the attack speed debuff.
From Hell’s Heart:
Applies a stack of Weakness to the target.[/su_spoiler]
[su_spoiler title=”1.0.12 – July 15th, 2014″ style=”fancy” open=”no” icon=”arrow-circle-2″]Update 1.0.12
Krul introduced.[/su_spoiler]
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