Vainglory Update 3.1 focused on fine-tuning 5V5 as it emerged out of the water. A meta has finally begun to develop, with crystal mages taking priority in the mid… Continue reading
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Tony’s own designer, Doomnyr, tells us that their newest dwarven hero is intended to play as a weapon bruiser. As such, it’s a job that he excels in… Continue reading
Tony drops as the first Vainglory hero to receive a fresh look at Sovereign’s Rise. His macho theme and stacked crowd control coincide with the option between playing… Continue reading
Vainglory 5V5 vision increases your map awareness, and thus your knowledge of the enemy’s location and what they are doing. If you can see all five enemies on… Continue reading
Three years ago from today, Broken Myth was launched! Since then, we’ve published over 500 posts, garnered millions of hits, and subsequently became a leading resource for Vainglory…. Continue reading
The Vainglory 5V5 late game is all about taking decisive team fights to end out the match. Once two rows of turrets have fallen or both dragons are… Continue reading
The Vainglory 5V5 mid game commences when the first set of turrets falls. Backdoors, split pushing and other strategies that involve information and map position begin to flourish…. Continue reading
Vainglory 5V5 early game rotations and jungle decision making have the largest impact on the early game. Here, slight advantages are gained, expanded, and ultimately translated into kills… Continue reading
With five heroes on your team, strategic diversity in Vainglory is considerably opened up, and it is likely that many different team compositions will turn out to be… Continue reading
The 5V5 Sovereign’s Rise map for Vainglory opens up the game for in-depth strategy and tactics to be impactful in a way that rarely occurs on the Halcyon… Continue reading