When I started playing Krul I spent most of my time experimenting with items and builds to find one that worked. I never bothered to check the Recommended Items. I had never even looked at them. So today I did.
I’m going to review the current Recommended Items and then provide a list the worked for me in my climb as Krul to Silver PoA.
Huge changes across the board targeting some of your favorite (and least favorite) assassins. This awkward tri-weekly update you’ve all been waiting for! Ady’s Tier List!
Sorry for the lateness of this week’s recap, I’ve had a very busy weekend and have been dealing with a cold as well.
Following the release of 1.3 there was not all that much that SEMC could reveal for us, but they filled the week’s stream with a juicy battle between two North American guilds, Wicked and Vertigo. Continue reading
1.3.0 had a lot of notable changes in it (patch notes here) and our own AdyEndrus wrote an article on these changes. However, within a few short days it became very apparent there were many other changes that were not included in the patch notes. To my knowledge, the following list is very thorough, but please reach out to me if you believe I missed something.
We’re doing another live blog of the Official Dev Stream and the match between Team Wicked and Vertigo! Can’t watch at work/school/home/comcast internet? Have no fear! This page will refresh with updates as they are announced!
Guide to Alternate Game Modes
Lately there have been a lot of fan made game modes that are being introduced in the Vainglory community. They are all a blast to play and and even more fun to watch. However a newcomer who might have stumbled into these matches might be left confused. Why is that Skaarf building two boots? How come there are a million scout traps on the map? Well to help address those questions, here are some of the fan made games you might see on Twitch. Continue reading
Hi there Vainglorians! Today I’m breaking down the 1.3.0 patch to better understand what the changes mean (attack speed reductions? huh?) as well as how the meta looks due to these changes! Let’s kick it off with…
Since the release of 1.2.0 a month ago, I’ve had a lot people asking me how they should be building Taka differently. In particular, Shatterglass is more powerful now and the revised Broken Myth isn’t really effective with the hit-and-run tactics of an assassin. Also, with the advent of tanky Koshka builds, it shouldn’t come as a surprise that Super Evil Megacorp has lived up to its name by trying to convince us that assassins should be played by building damage.
If you’re not already familiar, Taka’s Kaiten and X-Retsu have some of the best base damages in the game. Not including shield defenses, a quick combo does around 1400 raw crystal damage without any additional offensive items. However, because Taka’s heroic perk gives him 125% cooldown acceleration and his abilities are already on short cooldowns many people suppose that building more damage is the way to go. I’ve been doing a lot of thinking and play testing (and math!) and I’m very excited to reveal the latest and best way to build Taka.
With patch 1.3.0 almost within reach, SEMC has already started hyping up the next hero (or animal?) to be unleashed on the Fold in patch 1.4.0. Welcome Corpus, the Nightmare Goat! In this installment we’re going to break down why Corpus isn’t just a good fit in the lore, but also how to utilize him in the jungle, as well as how best to close out games.